About this project:

When mind controlling fungus begins infecting humans, society and civilization as we know it collapses. The Last of Us follows Joel, a man with few moral lines left to cross, and the journey he embarks on to salvage what’s left of mankind. Adapted for viewing instead of playing, this “Cinematic Playthrough” is both an experiment in storytelling, and a call to action for developers to include more user-generated-content tools within their games that would supplement projects like this one.

More info: This cinematic playthrough is a project designed to push a common and highly demanded (but overly abundant) type of content, YouTube playthroughs, into a more artistic, cinematic, and accessible space. I have three goals in creating this series…

  1.  Edit and film the playthrough in a way so that non-gamers, or people who are otherwise unable to play the game for any number of reasons, can enjoy watching the game play out as much as players enjoyed playing through it.
  2. Give fans of the game a new lens through which to view a game they otherwise know too well. (And for fans who don’t want the movie to be made because it can’t possibly do the game justice in their eyes, this can be an alternative.)
  3. To motivate developers, like Naughty Dog, to incorporate filmmaking tools into their future games (think Theater Mode from Halo and Call of Duty, or the Cinema Mode from Uncharted 2 and 3’s multiplayer, but also functional in campaign). By giving the players more in-depth filmmaking tools to be used both in campaign and multiplayer, the communities built around their games will be far stronger, and the longevity of their games will increase tenfold as the creativity and passion of their fans is unshackled and blossoms into short films, sketches, cinematic playthroughs… etc. The possibilities are literally endless. If you enjoy this series, just imagine how good it could have been if I were able to move the camera freely and adjust the depth of field and field of view (as you’re able to in Photo Mode). That’s the kind of freedom I hope games in the near future can give us, and hopefully this series will demonstrate the need and demand for such features.

This Cinematic Playthrough Series is a lone effort by me that requires dozens of hours put into filming, editing, rendering and uploading. If you enjoy the series, you can help support its production by donating to me any amount you feel is fair. Every bit helps and goes towards making the series as best as it can. Thank you!

The Last of Us Cinematic Playthrough: Episode 7 - "Look for the Light"

15.05.2015
Joel and Ellie finally find what they've been looking for in Salt Lake City. Bearing scars from their dark journey, the two contemplate whether it's a path worth taking. 1080p/60fps Download: https://drive.google.com/open?id=0B... More info: This cinematic playthrough is a project designed to push a common and highly demanded (but overly abundant) type of content, YouTube playthroughs, into a more artistic, cinematic, and accessible space. I have three goals in creating this series… 1. Edit and film the playthrough in a way so that non-gamers, or people who are otherwise unable to play the game for any number of reasons, can enjoy watching the game play out as much as players enjoyed playing through it. 2. Give fans of the game a new lens through which to view a game they otherwise know too well. (And for fans who don’t want the movie to be made because it can’t possibly do the game justice in their eyes, this can be an alternative.) 3. To motivate developers, like Naughty Dog, to incorporate film making tools into their future games (think Theater Mode from Halo and Call of Duty, or the Cinema Mode from Uncharted 2 and 3’s multiplayer, but also functional in campaign). By giving the players more in-depth film making tools to be used both in campaign and multiplayer, the communities built around their games will be far stronger, and the longevity of their games will increase tenfold as the creativity and passion of their fans is unshackled and blossoms into short films, sketches, cinematic playthroughs… etc. The possibilities are literally endless. If you enjoy this series, just imagine how good it could have been if I were able to move the camera freely and adjust the depth of field and field of view (as you’re able to in Photo Mode). That’s the kind of freedom I hope games in the near future can give us, and hopefully this series will demonstrate the need and demand for such features. This Cinematic Playthrough Series is a lone effort by me that requires dozens of hours put into filming, editing, rendering and uploading. If you enjoy the series, you can help support its production by donating to me any amount you feel is fair. Every bit helps and goes towards making the series as best as it can. Thank you! Follow me on Twitter: https://twitter.com/grantvoegtle If you'd like to support the many hours of filming and editing that go into this project, you can donate with the link below. https://www.youtube.com/redirect?q=...
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The Last of Us Cinematic Playthrough: Episode 6 - "The Most Dangerous Game"

01.05.2015
Joel and Ellie arrive at the Firefly research facility on horseback. While the site initially appears abandoned, they soon discover that they're not alone. 1080p/60fps Download: https://drive.google.com/open?id=0B... More info: This cinematic playthrough is a project designed to push a common and highly demanded (but overly abundant) type of content, YouTube playthroughs, into a more artistic, cinematic, and accessible space. I have three goals in creating this series… 1. Edit and film the playthrough in a way so that non-gamers, or people who are otherwise unable to play the game for any number of reasons, can enjoy watching the game play out as much as players enjoyed playing through it. 2. Give fans of the game a new lens through which to view a game they otherwise know too well. (And for fans who don’t want the movie to be made because it can’t possibly do the game justice in their eyes, this can be an alternative.) 3. To motivate developers, like Naughty Dog, to incorporate film making tools into their future games (think Theater Mode from Halo and Call of Duty, or the Cinema Mode from Uncharted 2 and 3’s multiplayer, but also functional in campaign). By giving the players more in-depth film making tools to be used both in campaign and multiplayer, the communities built around their games will be far stronger, and the longevity of their games will increase tenfold as the creativity and passion of their fans is unshackled and blossoms into short films, sketches, cinematic playthroughs… etc. The possibilities are literally endless. If you enjoy this series, just imagine how good it could have been if I were able to move the camera freely and adjust the depth of field and field of view (as you’re able to in Photo Mode). That’s the kind of freedom I hope games in the near future can give us, and hopefully this series will demonstrate the need and demand for such features. This Cinematic Playthrough Series is a lone effort by me that requires dozens of hours put into filming, editing, rendering and uploading. If you enjoy the series, you can help support its production by donating to me any amount you feel is fair. Every bit helps and goes towards making the series as best as it can. Thank you! Follow me on Twitter: https://twitter.com/grantvoegtle If you'd like to support the many hours of filming and editing that go into this project, you can donate with the link below. https://www.youtube.com/redirect?q=...
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The Last of Us Cinematic Playthrough Trailer

01.05.2015
Playlist to series here: https://www.youtube.com/playlist?li... Song: Shout ft. Malia J. (Tears For Fears Cover) Artist: Think Up Anger Restructured and edited to be a smooth and engaging viewing experience, The Last of Us cinematic playthrough is the best way to feel as though you're playing the game for the first time again, and the best way to share the story with family or friends who aren't gamers or otherwise are unable to play. Special thanks to CobbsterPT for creating the majority of the trailer. You can check out his original trailer for the series here: https://www.youtube.com/watch?v=aZy... Portugese version of trailer: http://www.youtube.com/watch?v=S6P1...
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The Last of Us Cinematic Playthrough: Episode 5 - "Brothers"

04.04.2015
Joel and Ellie accompany Henry and Sam to their meet up at the radio tower. Finding ease in each other's company, their trust is tested by relentless danger. 1080p/60fps Download: https://drive.google.com/open?id=0B... If you've been enjoying the cinematic playthrough series, consider donating towards the project with the link below! https://www.paypal.com/cgi-bin/webs... More info: This cinematic playthrough is a project designed to push a common and highly demanded (but overly abundant) type of content, YouTube playthroughs, into a more artistic, cinematic, and accessible space. I have three goals in creating this series… 1. Edit and film the playthrough in a way so that non-gamers, or people who are otherwise unable to play the game for any number of reasons, can enjoy watching the game play out as much as players enjoyed playing through it. 2. Give fans of the game a new lens through which to view a game they otherwise know too well. (And for fans who don’t want the movie to be made because it can’t possibly do the game justice in their eyes, this can be an alternative.) 3. To motivate developers, like Naughty Dog, to incorporate film making tools into their future games (think Theater Mode from Halo and Call of Duty, or the Cinema Mode from Uncharted 2 and 3’s multiplayer, but also functional in campaign). By giving the players more in-depth film making tools to be used both in campaign and multiplayer, the communities built around their games will be far stronger, and the longevity of their games will increase tenfold as the creativity and passion of their fans is unshackled and blossoms into short films, sketches, cinematic playthroughs… etc. The possibilities are literally endless. If you enjoy this series, just imagine how good it could have been if I were able to move the camera freely and adjust the depth of field and field of view (as you’re able to in Photo Mode). That’s the kind of freedom I hope games in the near future can give us, and hopefully this series will demonstrate the need and demand for such features. This Cinematic Playthrough Series is a lone effort by me that requires dozens of hours put into filming, editing, rendering and uploading. If you enjoy the series, you can help support its production by donating to me any amount you feel is fair. Every bit helps and goes towards making the series as best as it can. Thank you! Follow me on Twitter: https://twitter.com/grantvoegtle
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The Last of Us Cinematic Playthrough: Episode 4 - "The Hunters"

27.03.2015
After falling victim to an ambush set up by ruthless scavengers, Joel and Ellie make their way through Pittsburgh--fighting man and monster alike. 1080p/60fps Download: https://drive.google.com/open?id=0B... If you've been enjoying the cinematic playthrough series, consider donating towards the project with the link below! https://www.paypal.com/cgi-bin/webs... More info: This cinematic playthrough is a project designed to push a common and highly demanded (but overly abundant) type of content, YouTube playthroughs, into a more artistic, cinematic, and accessible space. I have three goals in creating this series… 1. Edit and film the playthrough in a way so that non-gamers, or people who are otherwise unable to play the game for any number of reasons, can enjoy watching the game play out as much as players enjoyed playing through it. 2. Give fans of the game a new lens through which to view a game they otherwise know too well. (And for fans who don’t want the movie to be made because it can’t possibly do the game justice in their eyes, this can be an alternative.) 3. To motivate developers, like Naughty Dog, to incorporate film making tools into their future games (think Theater Mode from Halo and Call of Duty, or the Cinema Mode from Uncharted 2 and 3’s multiplayer, but also functional in campaign). By giving the players more in-depth film making tools to be used both in campaign and multiplayer, the communities built around their games will be far stronger, and the longevity of their games will increase tenfold as the creativity and passion of their fans is unshackled and blossoms into short films, sketches, cinematic playthroughs… etc. The possibilities are literally endless. If you enjoy this series, just imagine how good it could have been if I were able to move the camera freely and adjust the depth of field and field of view (as you’re able to in Photo Mode). That’s the kind of freedom I hope games in the near future can give us, and hopefully this series will demonstrate the need and demand for such features. This Cinematic Playthrough Series is a lone effort by me that requires dozens of hours put into filming, editing, rendering and uploading. If you enjoy the series, you can help support its production by donating to me any amount you feel is fair. Every bit helps and goes towards making the series as best as it can. Thank you! Follow me on Twitter: https://twitter.com/grantvoegtle
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The Last of Us Cinematic Playthrough: Episode 3 - "Partners"

20.03.2015
The search for a working car leads to a mostly empty town, inhabited only by the infected and Joel's mentally unstable business partner, Bill. Subtitled in Portugese: https://www.youtube.com/watch?v=2yr... 1080p/60fps Download: https://drive.google.com/open?id=0B... More info: This cinematic playthrough is a project designed to push a common and highly demanded (but overly abundant) type of content, YouTube playthroughs, into a more artistic, cinematic, and accessible space. I have three goals in creating this series… 1. Edit and film the playthrough in a way so that non-gamers, or people who are otherwise unable to play the game for any number of reasons, can enjoy watching the game play out as much as players enjoyed playing through it. 2. Give fans of the game a new lens through which to view a game they otherwise know too well. (And for fans who don’t want the movie to be made because it can’t possibly do the game justice in their eyes, this can be an alternative.) 3. To motivate developers, like Naughty Dog, to incorporate film making tools into their future games (think Theater Mode from Halo and Call of Duty, or the Cinema Mode from Uncharted 2 and 3’s multiplayer, but also functional in campaign). By giving the players more in-depth film making tools to be used both in campaign and multiplayer, the communities built around their games will be far stronger, and the longevity of their games will increase tenfold as the creativity and passion of their fans is unshackled and blossoms into short films, sketches, cinematic playthroughs… etc. The possibilities are literally endless. If you enjoy this series, just imagine how good it could have been if I were able to move the camera freely and adjust the depth of field and field of view (as you’re able to in Photo Mode). That’s the kind of freedom I hope games in the near future can give us, and hopefully this series will demonstrate the need and demand for such features. This Cinematic Playthrough Series is a lone effort by me that requires dozens of hours put into filming, editing, rendering and uploading. If you enjoy the series, you can help support its production by donating to me any amount you feel is fair. Every bit helps and goes towards making the series as best as it can. Thank you! Donate here: https://www.paypal.com/cgi-bin/webs... Follow me on Twitter: https://twitter.com/grantvoegtle
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The Last of Us Cinematic Playthrough: Episode 2 - "Just Cargo"

13.03.2015
Joel and Tess are tasked by the leader of the fireflies with escorting a young girl, Ellie, out of the Boston quarantine zone. 1080p/60fps Download: https://drive.google.com/open?id=0B... Subtitled in Portugese: https://www.youtube.com/watch?v=qz-... More info: This cinematic playthrough is a project designed to push a common and highly demanded (but overly abundant) type of content, YouTube playthroughs, into a more artistic, cinematic, and accessible space. I have three goals in creating this series… 1. Edit and film the playthrough in a way so that non-gamers, or people who are otherwise unable to play the game for any number of reasons, can enjoy watching the game play out as much as players enjoyed playing through it. 2. Give fans of the game a new lens through which to view a game they otherwise know too well. (And for fans who don’t want the movie to be made because it can’t possibly do the game justice in their eyes, this can be an alternative.) 3. To motivate developers, like Naughty Dog, to incorporate film making tools into their future games (think Theater Mode from Halo and Call of Duty, or the Cinema Mode from Uncharted 2 and 3’s multiplayer, but also functional in campaign). By giving the players more in-depth film making tools to be used both in campaign and multiplayer, the communities built around their games will be far stronger, and the longevity of their games will increase tenfold as the creativity and passion of their fans is unshackled and blossoms into short films, sketches, cinematic playthroughs… etc. The possibilities are literally endless. If you enjoy this series, just imagine how good it could have been if I were able to move the camera freely and adjust the depth of field and field of view (as you’re able to in Photo Mode). That’s the kind of freedom I hope games in the near future can give us, and hopefully this series will demonstrate the need and demand for such features. This Cinematic Playthrough Series is a lone effort by me that requires dozens of hours put into filming, editing, rendering and uploading. If you enjoy the series, you can help support its production by donating to me any amount you feel is fair. Every bit helps and goes towards making the series as best as it can. Thank you! Donate here: https://www.paypal.com/cgi-bin/webs... Follow me on Twitter: https://twitter.com/grantvoegtle
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The Last of Us Cinematic Playthrough: Episode 1 - "20 Years Later"

06.03.2015
The complete series is now on YouTube! Episode 2 "Just Cargo": https://www.youtube.com/watch?v=bsv... Episode 3 "Partners": https://www.youtube.com/watch?v=yVv... Episode 4 "The Hunters": https://www.youtube.com/watch?v=BRo... Episode 5 "Brothers": https://www.youtube.com/watch?v=fIQ... Episode 6 "The Most Dangerous Game": https://www.youtube.com/watch?v=hTj... Episode 7 "Look for the Light": https://www.youtube.com/watch?v=IDV... 1080p/60fps Download: https://drive.google.com/open?id=0B... For Portugese Subtitles: https://www.youtube.com/watch?v=jNl... When mind controlling fungus begins infecting humans, society and civilization as we know it collapses. The Last of Us follows Joel, a man with few moral lines left to cross, and the journey he embarks on to salvage what’s left of mankind. Adapted for viewing instead of playing, this "Cinematic Playthrough" is both an experiment in storytelling, and a call to action for developers to include more user-generated-content tools within their games that would supplement projects like this one. More info: This cinematic playthrough is a project designed to push a common and highly demanded (but overly abundant) type of content, YouTube playthroughs, into a more artistic, cinematic, and accessible space. I have three goals in creating this series… 1. Edit and film the playthrough in a way so that non-gamers, or people who are otherwise unable to play the game for any number of reasons, can enjoy watching the game play out as much as players enjoyed playing through it. 2. Give fans of the game a new lens through which to view a game they otherwise know too well. (And for fans who don’t want the movie to be made because it can’t possibly do the game justice in their eyes, this can be an alternative.) 3. To motivate developers, like Naughty Dog, to incorporate filmmaking tools into their future games (think Theater Mode from Halo and Call of Duty, or the Cinema Mode from Uncharted 2 and 3’s multiplayer, but also functional in campaign). By giving the players more in-depth filmmaking tools to be used both in campaign and multiplayer, the communities built around their games will be far stronger, and the longevity of their games will increase tenfold as the creativity and passion of their fans is unshackled and blossoms into short films, sketches, cinematic playthroughs… etc. The possibilities are literally endless. If you enjoy this series, just imagine how good it could have been if I were able to move the camera freely and adjust the depth of field and field of view (as you’re able to in Photo Mode). That’s the kind of freedom I hope games in the near future can give us, and hopefully this series will demonstrate the need and demand for such features. This Cinematic Playthrough Series is a lone effort by me that requires dozens of hours put into filming, editing, rendering and uploading. If you enjoy the series, you can help support its production by donating to me any amount you feel is fair. Every bit helps and goes towards making the series as best as it can. Thank you! Donate here: https://www.paypal.com/cgi-bin/webs... Follow me on Twitter: https://twitter.com/grantvoegtle
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The Last of Us Remastered: "Time" Trailer

08.08.2014
Photo mode has been both a blessing and a curse for me in the Last of Us Remastered. The blessing is that I think I've found a really cool new video series to work on (more of these "Time" trailers may be on the way), and the curse is that I spend more time in photo mode than I do actually playing. I guess even that isn't too bad of a curse though. Want to get in touch? Follow me on Twitter! https://twitter.com/grantvoegtle Want to know when I'm streaming? Follow me on Twitch! https://www.twitch.tv/grantvoegtle/...
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